The editor
Motion and physics
How interactive objects move on their own and answer a drag, and how to calm them down.
Interactive objects can move by themselves, a slow turn or a drift, and they answer the hand: a cube spins and settles, a membrane stretches and springs back, a depth card tilts towards the pointer.
Templates that have physics controls let you set how lively they are. A calmer setting reads better on a page full of other things.
TipVisitors who have asked their device to reduce motion see objects at rest. They can still drag them.
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